Rules of the game
- The object is to capture your opponent's king,
moving pieces determined by dice rolls.
- An initial roll determines which player goes first.
- During your move, you must move a piece of the type shown on the
randomly rolled die. (Even if you don't want to. You may even be forced to move into
- The concept of "check" is different, in that you may be in check, but your
opponent will win only if the checking piece appears on the subsequent roll.
- The Free Pawn Push Rule
If you cannot move a piece that appears on the roll (because you have none
or because such pieces are stuck [but not because of any check considerations]),
then you may push any pawn one square forward, except you may not promote.
(Thus you may not double move, may not promote, and may not capture with
such a free pawn push.)
- If you cannot even make a free pawn push, then you pass your turn.
- Castling is a king move (not a rook move).
You may castle out of check, through check, or even into check,
since "check" does not really exist.
- Capturing en passant is permitted only when a natural pawn move is rolled